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The Hunter and his hounds are annoying in that they'll force you to attack in different directions and, naturally, you can't control who your hero is assaulting. Place an Outpost or two right on your Campfire so some guards can soak up/give a few hits, and take the Friend of the Forest trait if it pops up, too.
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You'll have two hounds to contend with against The Hunter, and the Star Gunpowder ability means you'll have to take them down first. With a Thicket, that means a bonus four percent attack speed per tile. You'll have unlocked (or are close to unlocking) the River tile, a crucial card that doubles the effects of adjacent tiles. While attack speed is still very important for this boss, using the Necromancer makes it harder to build up enough.
#Loop hero strategy how to#
(Image credit: Four Quarters) Loop Hero third boss: How to defeat The Hunterįor The Hunter, choose the Rogue. Eight upgraded potions was what I needed to finally take The Priestess down. Also, upgrade the Herbalist's Hut at camp. If you're really struggling, make some resource runs and unlock the Forest and River cards. You'll also need at least 150 percent attack speed, as The Priestess will recast The Iconoclast often. The Necromancer fights with skeletons rather than a traditional weapon, so raising your max skeletons is your way to victory. It's difficult to take these mirrors down quickly unless you use the Necromancer. This allows The Priestess to summon five windows, and there is a 20 percent chance she'll be protected by them.
While The Priestess doesn't have any overworld tiles to deal with, her trick is her Iconoclast ability. The Priestess can be a rude awakening if you haven't been trying out other Loop Hero classes (opens in new tab), besides the Warrior. (Image credit: Four Quarters) Loop Hero second boss: How to defeat The Priestess
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